mui.pullToRefresh.material.js 11.9 KB
(function($) {
	var CLASS_PULL_TOP_TIPS = $.className('pull-top-tips');

	$.PullToRefresh = $.PullToRefresh.extend({
		init: function(element, options) {
			this._super(element, options);
			this.options = $.extend(true, {
				down: {
					tips: {
						colors: ['008000', 'd8ad44', 'd00324', 'dc00b8', '017efc'],
						size: 200, //width=height=size;x=y=size/2;radius=size/4
						lineWidth: 15,
						duration: 1000,
						tail_duration: 1000 * 2.5
					}
				}
			}, this.options);
			this.options.down.tips.color = this.options.down.tips.colors[0];
			this.options.down.tips.colors = this.options.down.tips.colors.map(function(color) {
				return {
					r: parseInt(color.substring(0, 2), 16),
					g: parseInt(color.substring(2, 4), 16),
					b: parseInt(color.substring(4, 6), 16)
				};
			});
		},
		initPullDownTips: function() {
			var self = this;
			if ($.isFunction(self.options.down.callback)) {
				self.pullDownTips = (function() {
					var element = document.querySelector('.' + CLASS_PULL_TOP_TIPS);
					if (element) {
						element.parentNode.removeChild(element);
					}
					if (!element) {
						element = document.createElement('div');
						element.classList.add(CLASS_PULL_TOP_TIPS);
						element.innerHTML = '<div class="mui-pull-top-wrapper"><div class="mui-pull-top-canvas"><canvas id="pullDownTips" width="' + self.options.down.tips.size + '" height="' + self.options.down.tips.size + '"></canvas></div></div>';
						element.addEventListener('webkitTransitionEnd', self);
						document.body.appendChild(element);
					}
					self.pullDownCanvas = document.getElementById("pullDownTips");
					self.pullDownCanvasCtx = self.pullDownCanvas.getContext('2d');
					self.canvasUtils.init(self.pullDownCanvas, self.options.down.tips);
					return element;
				}());
			}
		},
		removePullDownTips: function() {
			this._super();
			this.canvasUtils.stopSpin();
		},
		pulling: function(deltaY) {
			var ratio = Math.min(deltaY / (this.options.down.height * 1.5), 1);
			var ratioPI = Math.min(1, ratio * 2);
			this.pullDownTips.style.webkitTransform = 'translate3d(0,' + (deltaY < 0 ? 0 : deltaY) + 'px,0)';
			this.pullDownCanvas.style.opacity = ratioPI;
			this.pullDownCanvas.style.webkitTransform = 'rotate(' + 300 * ratio + 'deg)';
			var canvas = this.pullDownCanvas;
			var ctx = this.pullDownCanvasCtx;
			var size = this.options.down.tips.size;
			ctx.lineWidth = this.options.down.tips.lineWidth;
			ctx.fillStyle = '#' + this.options.down.tips.color;
			ctx.strokeStyle = '#' + this.options.down.tips.color;
			ctx.stroke();
			ctx.clearRect(0, 0, size, size);
			//fixed android 4.1.x
			canvas.style.display = 'none'; // Detach from DOM
			canvas.offsetHeight; // Force the detach
			canvas.style.display = 'inherit'; // Reattach to DOM
			this.canvasUtils.drawArcedArrow(ctx, size / 2 + 0.5, size / 2, size / 4, 0 * Math.PI, 5 / 3 * Math.PI * ratioPI, false, 1, 2, 0.7853981633974483, 25, this.options.down.tips.lineWidth, this.options.down.tips.lineWidth);
		},

		beforeChangeOffset: function(deltaY) {},
		afterChangeOffset: function(deltaY) {},
		dragEndAfterChangeOffset: function(isNeedRefresh) {
			if (isNeedRefresh) {
				this.canvasUtils.startSpin();
				this.pullDownLoading();
			} else {
				this.canvasUtils.stopSpin();
				this.endPullDownToRefresh();
			}
		},
		canvasUtils: (function() {
			var canvasObj = null,
				ctx = null,
				size = 200,
				lineWidth = 15,
				tick = 0,
				startTime = 0,
				frameTime = 0,
				timeLast = 0,
				oldStep = 0,
				acc = 0,
				head = 0,
				tail = 180,
				rad = Math.PI / 180,
				duration = 1000,
				tail_duration = 1000 * 2.5,
				colors = ['35ad0e', 'd8ad44', 'd00324', 'dc00b8', '017efc'],
				rAF = null;

			function easeLinear(currentIteration, startValue, changeInValue, totalIterations) {
				return changeInValue * currentIteration / totalIterations + startValue;
			}

			function easeInOutQuad(currentIteration, startValue, changeInValue, totalIterations) {
				if ((currentIteration /= totalIterations / 2) < 1) {
					return changeInValue / 2 * currentIteration * currentIteration + startValue;
				}
				return -changeInValue / 2 * ((--currentIteration) * (currentIteration - 2) - 1) + startValue;
			}

			function minmax(value, v0, v1) {
				var min = Math.min(v0, v1);
				var max = Math.max(v0, v1);
				if (value < min)
					return min;
				if (value > max)
					return min;
				return value;
			}
			var drawHead = function(ctx, x0, y0, x1, y1, x2, y2, style) {
				'use strict';
				if (typeof(x0) == 'string') x0 = parseInt(x0);
				if (typeof(y0) == 'string') y0 = parseInt(y0);
				if (typeof(x1) == 'string') x1 = parseInt(x1);
				if (typeof(y1) == 'string') y1 = parseInt(y1);
				if (typeof(x2) == 'string') x2 = parseInt(x2);
				if (typeof(y2) == 'string') y2 = parseInt(y2);
				var radius = 3;
				var twoPI = 2 * Math.PI;
				ctx.save();
				ctx.beginPath();
				ctx.moveTo(x0, y0);
				ctx.lineTo(x1, y1);
				ctx.lineTo(x2, y2);
				switch (style) {
					case 0:
						var backdist = Math.sqrt(((x2 - x0) * (x2 - x0)) + ((y2 - y0) * (y2 - y0)));
						ctx.arcTo(x1, y1, x0, y0, .55 * backdist);
						ctx.fill();
						break;
					case 1:
						ctx.beginPath();
						ctx.moveTo(x0, y0);
						ctx.lineTo(x1, y1);
						ctx.lineTo(x2, y2);
						ctx.lineTo(x0, y0);
						ctx.fill();
						break;
					case 2:
						ctx.stroke();
						break;
					case 3:
						var cpx = (x0 + x1 + x2) / 3;
						var cpy = (y0 + y1 + y2) / 3;
						ctx.quadraticCurveTo(cpx, cpy, x0, y0);
						ctx.fill();
						break;
					case 4:
						var cp1x, cp1y, cp2x, cp2y, backdist;
						var shiftamt = 5;
						if (x2 == x0) {
							backdist = y2 - y0;
							cp1x = (x1 + x0) / 2;
							cp2x = (x1 + x0) / 2;
							cp1y = y1 + backdist / shiftamt;
							cp2y = y1 - backdist / shiftamt;
						} else {
							backdist = Math.sqrt(((x2 - x0) * (x2 - x0)) + ((y2 - y0) * (y2 - y0)));
							var xback = (x0 + x2) / 2;
							var yback = (y0 + y2) / 2;
							var xmid = (xback + x1) / 2;
							var ymid = (yback + y1) / 2;
							var m = (y2 - y0) / (x2 - x0);
							var dx = (backdist / (2 * Math.sqrt(m * m + 1))) / shiftamt;
							var dy = m * dx;
							cp1x = xmid - dx;
							cp1y = ymid - dy;
							cp2x = xmid + dx;
							cp2y = ymid + dy;
						}
						ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x0, y0);
						ctx.fill();
						break;
				}
				ctx.restore();
			};
			var drawArcedArrow = function(ctx, x, y, r, startangle, endangle, anticlockwise, style, which, angle, d, lineWidth, lineRatio) {
				'use strict';
				style = typeof(style) != 'undefined' ? style : 3;
				which = typeof(which) != 'undefined' ? which : 1;
				angle = typeof(angle) != 'undefined' ? angle : Math.PI / 8;
				lineWidth = lineWidth || 1;
				lineRatio = lineRatio || 10;
				d = typeof(d) != 'undefined' ? d : 10;
				ctx.save();
				ctx.lineWidth = lineWidth;
				ctx.beginPath();
				ctx.arc(x, y, r, startangle, endangle, anticlockwise);
				ctx.stroke();
				var sx, sy, lineangle, destx, desty;
				if (which & 1) {
					sx = Math.cos(startangle) * r + x;
					sy = Math.sin(startangle) * r + y;
					lineangle = Math.atan2(x - sx, sy - y);
					if (anticlockwise) {
						destx = sx + 10 * Math.cos(lineangle);
						desty = sy + 10 * Math.sin(lineangle);
					} else {
						destx = sx - 10 * Math.cos(lineangle);
						desty = sy - 10 * Math.sin(lineangle);
					}
					drawArrow(ctx, sx, sy, destx, desty, style, 2, angle, d);
				}
				if (which & 2) {
					sx = Math.cos(endangle) * r + x;
					sy = Math.sin(endangle) * r + y;
					lineangle = Math.atan2(x - sx, sy - y);
					if (anticlockwise) {
						destx = sx - 10 * Math.cos(lineangle);
						desty = sy - 10 * Math.sin(lineangle);
					} else {
						destx = sx + 10 * Math.cos(lineangle);
						desty = sy + 10 * Math.sin(lineangle);
					}
					drawArrow(ctx, sx - lineRatio * Math.sin(endangle), sy + lineRatio * Math.cos(endangle), destx - lineRatio * Math.sin(endangle), desty + lineRatio * Math.cos(endangle), style, 2, angle, d)
				}
				ctx.restore();
			}
			var drawArrow = function(ctx, x1, y1, x2, y2, style, which, angle, d) {
				'use strict';
				if (typeof(x1) == 'string') x1 = parseInt(x1);
				if (typeof(y1) == 'string') y1 = parseInt(y1);
				if (typeof(x2) == 'string') x2 = parseInt(x2);
				if (typeof(y2) == 'string') y2 = parseInt(y2);
				style = typeof(style) != 'undefined' ? style : 3;
				which = typeof(which) != 'undefined' ? which : 1;
				angle = typeof(angle) != 'undefined' ? angle : Math.PI / 8;
				d = typeof(d) != 'undefined' ? d : 10;
				var toDrawHead = typeof(style) != 'function' ? drawHead : style;
				var dist = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
				var ratio = (dist - d / 3) / dist;
				var tox, toy, fromx, fromy;
				if (which & 1) {
					tox = Math.round(x1 + (x2 - x1) * ratio);
					toy = Math.round(y1 + (y2 - y1) * ratio);
				} else {
					tox = x2;
					toy = y2;
				}
				if (which & 2) {
					fromx = x1 + (x2 - x1) * (1 - ratio);
					fromy = y1 + (y2 - y1) * (1 - ratio);
				} else {
					fromx = x1;
					fromy = y1;
				}
				ctx.beginPath();
				ctx.moveTo(fromx, fromy);
				ctx.lineTo(tox, toy);
				ctx.stroke();
				var lineangle = Math.atan2(y2 - y1, x2 - x1);
				var h = Math.abs(d / Math.cos(angle));
				if (which & 1) {
					var angle1 = lineangle + Math.PI + angle;
					var topx = x2 + Math.cos(angle1) * h;
					var topy = y2 + Math.sin(angle1) * h;
					var angle2 = lineangle + Math.PI - angle;
					var botx = x2 + Math.cos(angle2) * h;
					var boty = y2 + Math.sin(angle2) * h;
					toDrawHead(ctx, topx, topy, x2, y2, botx, boty, style);
				}
				if (which & 2) {
					var angle1 = lineangle + angle;
					var topx = x1 + Math.cos(angle1) * h;
					var topy = y1 + Math.sin(angle1) * h;
					var angle2 = lineangle - angle;
					var botx = x1 + Math.cos(angle2) * h;
					var boty = y1 + Math.sin(angle2) * h;
					toDrawHead(ctx, topx, topy, x1, y1, botx, boty, style);
				}
			};

			var spinColors = function(currentIteration, totalIterations) {
				var step = currentIteration % totalIterations;
				if (step < oldStep)
					colors.push(colors.shift());
				var c0 = colors[0],
					c1 = colors[1],
					r = minmax(easeLinear(step, c0.r, c1.r - c0.r, totalIterations), c0.r, c1.r),
					g = minmax(easeLinear(step, c0.g, c1.g - c0.g, totalIterations), c0.g, c1.g),
					b = minmax(easeLinear(step, c0.b, c1.b - c0.b, totalIterations), c0.b, c1.b);

				oldStep = step;
				return "rgb(" + parseInt(r) + "," + parseInt(g) + "," + parseInt(b) + ")";
			}

			var spin = function(t) {
				var timeCurrent = t || (new Date).getTime();
				if (!startTime) {
					startTime = timeCurrent;
				}
				tick = timeCurrent - startTime;
				acc = easeInOutQuad((tick + tail_duration / 2) % tail_duration, 0, duration, tail_duration);
				head = easeLinear((tick + acc) % duration, 0, 360, duration);
				tail = 20 + Math.abs(easeLinear((tick + tail_duration / 2) % tail_duration, -300, 600, tail_duration));

				ctx.lineWidth = lineWidth;
				ctx.lineCap = "round";

				ctx.strokeStyle = spinColors(tick, duration);
				ctx.clearRect(0, 0, size, size);
				//fixed android 4.1.x
				canvasObj.style.display = 'none'; // Detach from DOM
				canvasObj.offsetHeight; // Force the detach
				canvasObj.style.display = 'inherit'; // Reattach to DOM
				ctx.beginPath();
				ctx.arc(size / 2, size / 2, size / 4, parseInt(head - tail) % 360 * rad, parseInt(head) % 360 * rad, false);
				ctx.stroke();

				rAF = requestAnimationFrame(spin);
			};
			var startSpin = function() {
				startTime = 0;
				oldStep = 0;
				rAF = requestAnimationFrame(spin);
			};
			var stopSpin = function() {
				rAF && cancelAnimationFrame(rAF);
			}
			var init = function(canvas, options) {
				canvasObj = canvas;
				ctx = canvasObj.getContext('2d');
				var options = $.extend(true, {}, options);
				colors = options.colors;
				duration = options.duration;
				tail_duration = options.tail_duration;
				size = options.size;
				lineWidth = options.lineWidth;
			};
			return {
				init: init,
				drawArcedArrow: drawArcedArrow,
				startSpin: startSpin,
				stopSpin: stopSpin
			};
		})()
	});
})(mui);