mui.pullToRefresh.material.js
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(function($) {
var CLASS_PULL_TOP_TIPS = $.className('pull-top-tips');
$.PullToRefresh = $.PullToRefresh.extend({
init: function(element, options) {
this._super(element, options);
this.options = $.extend(true, {
down: {
tips: {
colors: ['008000', 'd8ad44', 'd00324', 'dc00b8', '017efc'],
size: 200, //width=height=size;x=y=size/2;radius=size/4
lineWidth: 15,
duration: 1000,
tail_duration: 1000 * 2.5
}
}
}, this.options);
this.options.down.tips.color = this.options.down.tips.colors[0];
this.options.down.tips.colors = this.options.down.tips.colors.map(function(color) {
return {
r: parseInt(color.substring(0, 2), 16),
g: parseInt(color.substring(2, 4), 16),
b: parseInt(color.substring(4, 6), 16)
};
});
},
initPullDownTips: function() {
var self = this;
if ($.isFunction(self.options.down.callback)) {
self.pullDownTips = (function() {
var element = document.querySelector('.' + CLASS_PULL_TOP_TIPS);
if (element) {
element.parentNode.removeChild(element);
}
if (!element) {
element = document.createElement('div');
element.classList.add(CLASS_PULL_TOP_TIPS);
element.innerHTML = '<div class="mui-pull-top-wrapper"><div class="mui-pull-top-canvas"><canvas id="pullDownTips" width="' + self.options.down.tips.size + '" height="' + self.options.down.tips.size + '"></canvas></div></div>';
element.addEventListener('webkitTransitionEnd', self);
document.body.appendChild(element);
}
self.pullDownCanvas = document.getElementById("pullDownTips");
self.pullDownCanvasCtx = self.pullDownCanvas.getContext('2d');
self.canvasUtils.init(self.pullDownCanvas, self.options.down.tips);
return element;
}());
}
},
removePullDownTips: function() {
this._super();
this.canvasUtils.stopSpin();
},
pulling: function(deltaY) {
var ratio = Math.min(deltaY / (this.options.down.height * 1.5), 1);
var ratioPI = Math.min(1, ratio * 2);
this.pullDownTips.style.webkitTransform = 'translate3d(0,' + (deltaY < 0 ? 0 : deltaY) + 'px,0)';
this.pullDownCanvas.style.opacity = ratioPI;
this.pullDownCanvas.style.webkitTransform = 'rotate(' + 300 * ratio + 'deg)';
var canvas = this.pullDownCanvas;
var ctx = this.pullDownCanvasCtx;
var size = this.options.down.tips.size;
ctx.lineWidth = this.options.down.tips.lineWidth;
ctx.fillStyle = '#' + this.options.down.tips.color;
ctx.strokeStyle = '#' + this.options.down.tips.color;
ctx.stroke();
ctx.clearRect(0, 0, size, size);
//fixed android 4.1.x
canvas.style.display = 'none'; // Detach from DOM
canvas.offsetHeight; // Force the detach
canvas.style.display = 'inherit'; // Reattach to DOM
this.canvasUtils.drawArcedArrow(ctx, size / 2 + 0.5, size / 2, size / 4, 0 * Math.PI, 5 / 3 * Math.PI * ratioPI, false, 1, 2, 0.7853981633974483, 25, this.options.down.tips.lineWidth, this.options.down.tips.lineWidth);
},
beforeChangeOffset: function(deltaY) {},
afterChangeOffset: function(deltaY) {},
dragEndAfterChangeOffset: function(isNeedRefresh) {
if (isNeedRefresh) {
this.canvasUtils.startSpin();
this.pullDownLoading();
} else {
this.canvasUtils.stopSpin();
this.endPullDownToRefresh();
}
},
canvasUtils: (function() {
var canvasObj = null,
ctx = null,
size = 200,
lineWidth = 15,
tick = 0,
startTime = 0,
frameTime = 0,
timeLast = 0,
oldStep = 0,
acc = 0,
head = 0,
tail = 180,
rad = Math.PI / 180,
duration = 1000,
tail_duration = 1000 * 2.5,
colors = ['35ad0e', 'd8ad44', 'd00324', 'dc00b8', '017efc'],
rAF = null;
function easeLinear(currentIteration, startValue, changeInValue, totalIterations) {
return changeInValue * currentIteration / totalIterations + startValue;
}
function easeInOutQuad(currentIteration, startValue, changeInValue, totalIterations) {
if ((currentIteration /= totalIterations / 2) < 1) {
return changeInValue / 2 * currentIteration * currentIteration + startValue;
}
return -changeInValue / 2 * ((--currentIteration) * (currentIteration - 2) - 1) + startValue;
}
function minmax(value, v0, v1) {
var min = Math.min(v0, v1);
var max = Math.max(v0, v1);
if (value < min)
return min;
if (value > max)
return min;
return value;
}
var drawHead = function(ctx, x0, y0, x1, y1, x2, y2, style) {
'use strict';
if (typeof(x0) == 'string') x0 = parseInt(x0);
if (typeof(y0) == 'string') y0 = parseInt(y0);
if (typeof(x1) == 'string') x1 = parseInt(x1);
if (typeof(y1) == 'string') y1 = parseInt(y1);
if (typeof(x2) == 'string') x2 = parseInt(x2);
if (typeof(y2) == 'string') y2 = parseInt(y2);
var radius = 3;
var twoPI = 2 * Math.PI;
ctx.save();
ctx.beginPath();
ctx.moveTo(x0, y0);
ctx.lineTo(x1, y1);
ctx.lineTo(x2, y2);
switch (style) {
case 0:
var backdist = Math.sqrt(((x2 - x0) * (x2 - x0)) + ((y2 - y0) * (y2 - y0)));
ctx.arcTo(x1, y1, x0, y0, .55 * backdist);
ctx.fill();
break;
case 1:
ctx.beginPath();
ctx.moveTo(x0, y0);
ctx.lineTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.lineTo(x0, y0);
ctx.fill();
break;
case 2:
ctx.stroke();
break;
case 3:
var cpx = (x0 + x1 + x2) / 3;
var cpy = (y0 + y1 + y2) / 3;
ctx.quadraticCurveTo(cpx, cpy, x0, y0);
ctx.fill();
break;
case 4:
var cp1x, cp1y, cp2x, cp2y, backdist;
var shiftamt = 5;
if (x2 == x0) {
backdist = y2 - y0;
cp1x = (x1 + x0) / 2;
cp2x = (x1 + x0) / 2;
cp1y = y1 + backdist / shiftamt;
cp2y = y1 - backdist / shiftamt;
} else {
backdist = Math.sqrt(((x2 - x0) * (x2 - x0)) + ((y2 - y0) * (y2 - y0)));
var xback = (x0 + x2) / 2;
var yback = (y0 + y2) / 2;
var xmid = (xback + x1) / 2;
var ymid = (yback + y1) / 2;
var m = (y2 - y0) / (x2 - x0);
var dx = (backdist / (2 * Math.sqrt(m * m + 1))) / shiftamt;
var dy = m * dx;
cp1x = xmid - dx;
cp1y = ymid - dy;
cp2x = xmid + dx;
cp2y = ymid + dy;
}
ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x0, y0);
ctx.fill();
break;
}
ctx.restore();
};
var drawArcedArrow = function(ctx, x, y, r, startangle, endangle, anticlockwise, style, which, angle, d, lineWidth, lineRatio) {
'use strict';
style = typeof(style) != 'undefined' ? style : 3;
which = typeof(which) != 'undefined' ? which : 1;
angle = typeof(angle) != 'undefined' ? angle : Math.PI / 8;
lineWidth = lineWidth || 1;
lineRatio = lineRatio || 10;
d = typeof(d) != 'undefined' ? d : 10;
ctx.save();
ctx.lineWidth = lineWidth;
ctx.beginPath();
ctx.arc(x, y, r, startangle, endangle, anticlockwise);
ctx.stroke();
var sx, sy, lineangle, destx, desty;
if (which & 1) {
sx = Math.cos(startangle) * r + x;
sy = Math.sin(startangle) * r + y;
lineangle = Math.atan2(x - sx, sy - y);
if (anticlockwise) {
destx = sx + 10 * Math.cos(lineangle);
desty = sy + 10 * Math.sin(lineangle);
} else {
destx = sx - 10 * Math.cos(lineangle);
desty = sy - 10 * Math.sin(lineangle);
}
drawArrow(ctx, sx, sy, destx, desty, style, 2, angle, d);
}
if (which & 2) {
sx = Math.cos(endangle) * r + x;
sy = Math.sin(endangle) * r + y;
lineangle = Math.atan2(x - sx, sy - y);
if (anticlockwise) {
destx = sx - 10 * Math.cos(lineangle);
desty = sy - 10 * Math.sin(lineangle);
} else {
destx = sx + 10 * Math.cos(lineangle);
desty = sy + 10 * Math.sin(lineangle);
}
drawArrow(ctx, sx - lineRatio * Math.sin(endangle), sy + lineRatio * Math.cos(endangle), destx - lineRatio * Math.sin(endangle), desty + lineRatio * Math.cos(endangle), style, 2, angle, d)
}
ctx.restore();
}
var drawArrow = function(ctx, x1, y1, x2, y2, style, which, angle, d) {
'use strict';
if (typeof(x1) == 'string') x1 = parseInt(x1);
if (typeof(y1) == 'string') y1 = parseInt(y1);
if (typeof(x2) == 'string') x2 = parseInt(x2);
if (typeof(y2) == 'string') y2 = parseInt(y2);
style = typeof(style) != 'undefined' ? style : 3;
which = typeof(which) != 'undefined' ? which : 1;
angle = typeof(angle) != 'undefined' ? angle : Math.PI / 8;
d = typeof(d) != 'undefined' ? d : 10;
var toDrawHead = typeof(style) != 'function' ? drawHead : style;
var dist = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
var ratio = (dist - d / 3) / dist;
var tox, toy, fromx, fromy;
if (which & 1) {
tox = Math.round(x1 + (x2 - x1) * ratio);
toy = Math.round(y1 + (y2 - y1) * ratio);
} else {
tox = x2;
toy = y2;
}
if (which & 2) {
fromx = x1 + (x2 - x1) * (1 - ratio);
fromy = y1 + (y2 - y1) * (1 - ratio);
} else {
fromx = x1;
fromy = y1;
}
ctx.beginPath();
ctx.moveTo(fromx, fromy);
ctx.lineTo(tox, toy);
ctx.stroke();
var lineangle = Math.atan2(y2 - y1, x2 - x1);
var h = Math.abs(d / Math.cos(angle));
if (which & 1) {
var angle1 = lineangle + Math.PI + angle;
var topx = x2 + Math.cos(angle1) * h;
var topy = y2 + Math.sin(angle1) * h;
var angle2 = lineangle + Math.PI - angle;
var botx = x2 + Math.cos(angle2) * h;
var boty = y2 + Math.sin(angle2) * h;
toDrawHead(ctx, topx, topy, x2, y2, botx, boty, style);
}
if (which & 2) {
var angle1 = lineangle + angle;
var topx = x1 + Math.cos(angle1) * h;
var topy = y1 + Math.sin(angle1) * h;
var angle2 = lineangle - angle;
var botx = x1 + Math.cos(angle2) * h;
var boty = y1 + Math.sin(angle2) * h;
toDrawHead(ctx, topx, topy, x1, y1, botx, boty, style);
}
};
var spinColors = function(currentIteration, totalIterations) {
var step = currentIteration % totalIterations;
if (step < oldStep)
colors.push(colors.shift());
var c0 = colors[0],
c1 = colors[1],
r = minmax(easeLinear(step, c0.r, c1.r - c0.r, totalIterations), c0.r, c1.r),
g = minmax(easeLinear(step, c0.g, c1.g - c0.g, totalIterations), c0.g, c1.g),
b = minmax(easeLinear(step, c0.b, c1.b - c0.b, totalIterations), c0.b, c1.b);
oldStep = step;
return "rgb(" + parseInt(r) + "," + parseInt(g) + "," + parseInt(b) + ")";
}
var spin = function(t) {
var timeCurrent = t || (new Date).getTime();
if (!startTime) {
startTime = timeCurrent;
}
tick = timeCurrent - startTime;
acc = easeInOutQuad((tick + tail_duration / 2) % tail_duration, 0, duration, tail_duration);
head = easeLinear((tick + acc) % duration, 0, 360, duration);
tail = 20 + Math.abs(easeLinear((tick + tail_duration / 2) % tail_duration, -300, 600, tail_duration));
ctx.lineWidth = lineWidth;
ctx.lineCap = "round";
ctx.strokeStyle = spinColors(tick, duration);
ctx.clearRect(0, 0, size, size);
//fixed android 4.1.x
canvasObj.style.display = 'none'; // Detach from DOM
canvasObj.offsetHeight; // Force the detach
canvasObj.style.display = 'inherit'; // Reattach to DOM
ctx.beginPath();
ctx.arc(size / 2, size / 2, size / 4, parseInt(head - tail) % 360 * rad, parseInt(head) % 360 * rad, false);
ctx.stroke();
rAF = requestAnimationFrame(spin);
};
var startSpin = function() {
startTime = 0;
oldStep = 0;
rAF = requestAnimationFrame(spin);
};
var stopSpin = function() {
rAF && cancelAnimationFrame(rAF);
}
var init = function(canvas, options) {
canvasObj = canvas;
ctx = canvasObj.getContext('2d');
var options = $.extend(true, {}, options);
colors = options.colors;
duration = options.duration;
tail_duration = options.tail_duration;
size = options.size;
lineWidth = options.lineWidth;
};
return {
init: init,
drawArcedArrow: drawArcedArrow,
startSpin: startSpin,
stopSpin: stopSpin
};
})()
});
})(mui);